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Adam Bulls
Adam Bulls

Godslayer One LINK



There is one way that are believed to create godslayers which is for a powerful entity, like a major God or True Archangel, can blessed a lesser being to be used as a weapon to use for their own goals.




Godslayer one



The godslayers were once all servants of the gods, similar to paladins. But, unlike the oathkeepers, they designed to seek out and destroy other divine beings instead. They did not hunt your simple fiends, no. They hunted the devils in charge. Godslayers of evil deities were known to have stripped the wings off angels and silence their seraphic voices. These wars were unceasing, and the godslayers were always at the forefront for their hirer. However, soon, the brunt of the task came to bear down on their shoulders. They were now being forced to just kill one another. Many, in having killed for their gods, were made scapegoats to damning curses or worse. They could not longer rejoin the world as they once had, and for many, this was their death sentence. People saw them to be heretics. Their own eyes opened and saw the gods forsake them. With renewed rage and purpose, they no longer would shackle themselves to divinity like a dog. No, they would go and destroy those who dared use them and then toss them away like pawns.


You can make a godslayer quickly by following these suggestions: First, either Constitution or Strength should be your highest ability score, followed by Wisdom. Second, choose the outlander background.


The trait of one who kills gods is tenacity: an unwillingness to die. Starting 2nd level, you become able to reduce the damage you take by breaking fate itself so the event was changed. When you take damage, you may reduce it by the amount shown on the Damage Reduction column of the godslayer table.


At 2nd level, the godslayers' resolve makes it impossible to domineer their minds or control their fate, which is rife with unpredictable violence. You have advantage on saving throws against divination magic which would read your mind or detect your location.


Just as gods are varied in their powers and domains, a godslayer must be adapted to fighting the particular target of their animosity. This can range from tactics to elemental advantages. At 3rd level, choose a subclass from Weave Slasher, Ichor Drinker, Divine Slayer, Faith Crusher and Armageddon Survivor, detailed towards the bottom of the class description. You gain features from your subclass choice at 3rd, 9th, 13th, and 18th levels.


Starting at 11th level, you cannot be deterred by any god and you will harm all of them and murder them brutally once you get your hands on them, particularly the one which wronged you the most, as well as their ilk. Choose one creature type from celestial, fiend, or undead. You have advantage on saving throws to resist spells or effects caused by a creature of the chosen type. Additionally, when you make an attack roll against the chosen creature type, you can give yourself advantage on the attack roll. You can gain advantage this way a number of times equal to your godslayer level, and you regain all expended uses after a short or long rest. Finally, when you land a critical hit on your chosen creature type, you may roll the damage dice of the attack three times, instead of twice.


At 14th level, you have a well of power within you which can reverse heavy injuries at will in a pinch. You have a pool of hit points equal to 8d8 + your godslayer level. On your turn, you can use a bonus action to regain a number of hit points and subtract it from that pool. You replenish this pool by rerolling the amount of points in this pool at the end of each long rest.


But now the goddess of the Summering Isles has been murdered. The only witness is Tylar de Noche, a crippled and disgraced former Shadowknight. As he holds the dying goddess, her last breath bestows a powerful blessing on him-a mark that heals his broken body. A mark that many see as proof that he killed a god. A mark that unleashes a powerful force of darkness within him.Chased across Myrillia by enemies both human and ethereal, Tylar must uncover and face down a being powerful enough to kill an immortal-the true godslayer. For if he fails, all of Myrillia will fall into shadow.


Bluespawn GodslayerHuge monstrosity (dragonblood), lawful evilArmor Class 14 (natural armor, shield)Hit Points 162 (12d12 + 84)Speed 30 ft.Str 25, Dex 6, Con 25, Int 8, Wis 11, Cha 10Damage Immunities lightningCondition Immunities paralyzed, unconsciousSenses darkvision 60 ft. passive Perception 10Languages DraconicChallenge 10 (5900 XP)Awesome Blow. Before making a melee attack, the bluespawn godslayer may choose to gain disadvantage on that attack. If it does, and that attack deals damage, the target must succeed on a DC 17 Strength saving throw or be knocked 10 feet away from the bluespawn godslayer in a direction it chooses.Dragonslayer. The bluespawn godslayer has advantage on attack rolls made against dragons or creatures with the dragonblood subtype.Magic Resistance. The bluespawn godslayer has advantage on saving throws against spells and other magical effects.ActionsMultiattack. The bluespawn godslayer makes three attacks: two with its sword and one with its bite.Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) slashing damage plus 7 (2d6) lightning damage.Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6+7) piercing damage plus 7 (2d6) lightning damage. 041b061a72


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